Sprite Manager joins the crew as a Role

  • Sprite Manager moved from being an app to being a Role: the studio's sprite pipeline and animation quality gate, consulted on any game decision that changes what sprites a game needs.
  • The move kept its full history and tools, rewired its safety checks, and kept every old devlog link working.
  • It works alongside the Art Director (style in, sprites out) and the games (requirements in, finished frames out). The two now share their image-upload tooling.

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