Imps file out one by one, and jump into the hole

  • Everything moves at a calmer pace: every animation runs 1.6× slower than before.
  • Imps leave a crate one at a time, half a second apart, climbing out over its open door before they turn for the quarry. They head straight for their column instead of detouring past the hole.
  • A crate's door bangs open when it lands and stays open until the crate is empty.
  • When a crate is sent, the ones behind it slide up their lane instead of jumping into place.
  • Done mining, an imp stops at the hole's rim, hops in and shrinks away as it falls.
  • The chest's edges are clean, and the white rim around minable tiles is gone.

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