Pilot v0.12.0: scouting, packing up and moving on

  • ZEKE!'s second big idea is now playable: leaving. Scouting further out (two hours, a little risk) finds another place to shelter and tells you what it's like before you decide.
  • Moving means packing. You can only carry so much (less when someone's hurt), and boards are bulky, so you choose between boards, ammo, food and medicine. Everything else, and every board you nailed up, stays behind. The road takes three hours, and you arrive with what's left of the day to board up a bare building.
  • A new day action for any building: break up the furniture for boards, an hour a board, until the place is stripped. A new building brings fresh furniture as well as fresh places to scavenge.

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