ZEKE!
September 18, 2026 ZEKE! Day 1
Iteration 2
Pilot v0.1.0: dusk and the night
- ZEKE!'s pilot now plays a whole day/night cycle. At dusk you post your two defenders at windows or doors and set each one's fire discipline: hold fire, fire only when their boards are failing, or fire at will.
- At night the zekes walk in from the dark and bash at the nearest opening, board by board. Every shot makes noise; noise pulls zekes toward that opening, and past each mark on the meter it summons more from further out (capped per night). A zeke bashing a quiet opening gets bored and wanders off, so boards and silence are a real defense.
- Pause (P) and 2× speed. You can change orders mid-night, move a defender (2 s) or nail on a board (3 s, no firing meanwhile). The night ends at dawn, or when both defenders are down.
- The GIF shows the danger of firing at will: the ammo runs out, the noise summons every extra zeke, and the house falls.
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