v0.18.0: You and Sam are different people

  • Survivors have seven stats now: Aim, Nerve, Quick, Toughness, Scavenging, Handy and Stamina. Until today You and Sam were the same person twice over, apart from their health.
  • Everyone is rolled on the same budget — two things they're good at, two they're not — so nobody is simply the better survivor. The question each day is who you send where.
  • It shows on every screen. A scavenging trip is now a button per person, with that person's hours, their own risk of coming back hurt and what they're likely to find. Whoever is handiest picks up the hammer, and their boards hold longer than the other's. At night, Aim decides who lands the long shots, Nerve how fast they fire, Quick how long they take to change post or nail a board up, and a tough survivor sometimes puts one down bare-handed instead of taking the wound.
  • The hard choice this creates: your best scrounger is often your best shot, and a trip is how people get hurt. Send them out and the window they hold tonight is held by someone worse.
  • The same seed always rolls the same two people, so a run still replays exactly.

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