ZEKE!
October 8, 2026 ZEKE! Day 21
Iteration 33
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v0.21.4: a bat for the ones that get in
- Survivors now fight with what they're actually carrying: one gun and one thing to swing. A shotgun hits harder but burns two shells a shot; a hunting rifle reaches across the yard.
- The gun still holds the window. But a zeke that gets inside is met with a bat, a crowbar or a fire axe — a thud, not a gunshot, so it doesn't bring more of them. It's one swing: land it, or it's on you.
- Every survivor has two fighting stats now, Ranged and Melee, so the person you'd send to the window isn't always the one you want in the hallway.
- People you find bring whatever they had on them — usually a tool, sometimes a pistol. At dusk, anyone empty-handed picks up the best spare in the house, and if somebody's hurt, their gun goes to someone who can use it. You can change who carries what before the night starts.
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