ZEKE!
September 18, 2026 ZEKE! Day 1
Iteration 4
Pilot v0.2.1: placeholder assets in the franchise style
- ZEKE!'s pilot now draws every object as its own placeholder asset, the way CHEF! did early on: floorboards, brick walls, glass windows and doors that break open, nailed planks, a roof for each building you scavenge, and small upright people and zekes.
- People and zekes share one look with RISEN!, ZEKE!'s medieval sibling: the same pawn, the same hunched, ashen undead with pale eyes, and the same cold blue-grey night. Only the clothes change between the eras. Zekes now face the way they're walking.
- An asset list records every piece (size, anchor, states, facings), ready for when real art replaces the placeholders. Gameplay is unchanged.
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