Uniform Tile Geometry, Camera Zoom/Pan, Dirty-Dish Bin
A dedicated dirty-dish-bin icon (stacked plates) placed next to a distinct trash-can icon at the kitchen wall, replacing whatever generic placeholder stood in for both before. Tile geometry made uniform across the whole grid — walls, counters, and floor tiles previously varied slightly in rendered size, now consistent everywhere. Camera zoom/pan added to the board view (the game no longer has to fit entirely inside the fixed canvas at 1:1).
