CHEF! devlog
Every shipped milestone from CHEF!, written up as it lands.
- Looking at What You're Doing
- CHEF!'s colors, written down once
- One Chair per Tile
- Sturdier on Any Layout
- How to Play
- A Front Door on Any Wall
- Thirty Days Without a Hitch
- Pick Your Difficulty
- Everyone Where You Can See Them
- Stocking the Pantry
- A Day at the Restaurant
- Burning, Resting Racks and Cold Food
- Happier Guests by Default
- Guest Mood
- Build Your Own Bathrooms
- An Easier Bathroom on Easy
- Toilet, Then Wash Your Hands
- Cooks Share the Prep Stations
- Stepping Aside Smoothly
- Stepping Aside at the Door
- The Busboy Takes Out the Trash
- The Busboy Looks After the Bathroom
- Waiting Your Turn at the Door
- A Stove on the Cooking Line
- Cooks Stay in the Kitchen
- Appliances Built Into the Counters
- The Dishwasher Is a Machine You Place
- A Table Orders Together
- Stations Are Used From the Front
- Turn Anything You Place
- Counter Items Show Up
- A Kitchen That Makes Sense
- Dish Racks Go to the Cooks
- Dishes Are Carried, Not Teleported
- Place as Many as You Like
- One Person in the Bathroom at a Time
- CHEF!'s logo and favicons, delivered to the game
- The Interface Gets CHEF!'s Look
- CHEF!'s logo, on the studio template
- Difficulty Setting (Hard by Default During Development)
- A Dish Needs a Plate
- A Third Cook (Provisional Balance)
- Staff Card Fits the Whole Crew
- A Dishwasher in the Default Crew
- Customers Who Give Up Take Their Orders With Them
- Bathroom Mechanic, Fixture Rework
- Correctness Pass: Path Deadlock, Module Caching, Texture Seams, Sprite Facing
- CHEF!'s brand deck
- CHEF!'s first logo
- CHEF! key art
- Hostess Leads Without Racing, Busboy Recolor, Hair-Rendering Fix
- Dedicated Dishwasher Role, Real Kitchen Door
- Chair-Stepping Fix, Facing-Flicker Fix, Hostess/Server Standing-Side Preference
- Kitchen Icon Remodel, Purchasing System, Counter Furniture
- Trash/Dumpster System, Wage System, Ingredient System Foundation
- Trash Correction, Dumpster Capacity, Bathroom, QOL Counter Items
- Fake-3D Height Everywhere, 2-Top Table Rule
- Kitchen Wall Autotiling, Congestion Passing Lanes
- Uniform Tile Geometry, Camera Zoom/Pan, Dirty-Dish Bin
- Chair/Seat Rendering Polish Pass, Real Bathroom Door Sprite
- Dining Room Expanded to 3-Column Grid, Chair Sprite Iteration
- Waiting Chairs, Pawn Side-Facing, Podium Queue Gate, Spawn Collision Fix
- Dev-Mode Debug Coordinate Overlay, Spreadsheet-Style Coordinates
- Podium Queue Mechanics Rebuilt: Exact Stop Point, Real Queue Line, Lead Attribution
- First Playable
- Server-Mediated Seating, Real Seats, Outdoor Queue
- Bold Visuals, Real Escort, Wall Furniture, Bigger Layout, Party
- Collision Fix, RimWorld-Style Graphics Pass, Outside Queue, Kitchen Ergonomics