A Kitchen That Makes Sense

  • The kitchen is laid out like a real one now:
    • Cooking line: the fridge and grill are built into a counter along the north wall.
    • Island: an island in the middle, level with the pass, holds the plating table and two prep stations side by side.
    • Dish area: the dirty-dish bin, the sink and the dish-rack spot sit together in the corner by the kitchen door.
    • One tile each: every piece takes one tile.
  • There are now two prep stations. Recipes use the prep counter more than anything else, and three cooks used to queue for one.
  • Fixed: cooks used to walk out through the kitchen door and round to the dining-room side of the pass to set a dish down. They now use the pass from the kitchen side.
  • Over 10 games of 15 minutes each, a default game now serves about 59 guests and loses about 10%. Before this change it served 54 and lost 14%. Cooks walk about 1,080 seconds per game, down from about 2,030.
  • The kitchen is quicker than it was before plates had to be carried at all (Iteration 29: 57 served, 8% lost), so the automated throughput check is back at its original limit of 25% lost.
  • In the before shot (080), the prep counter and grill stand in open floor and a cook heads out of the kitchen door. The after shot (081) shows the new layout.

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