A Third Cook (Provisional Balance)

  • A new game now opens with three cooks instead of two. Two cooks could finish about 2.8 orders a minute while about 5.6 guests arrived, so a default game lost roughly 39% of its guests.
  • Six options were measured over 10 games of 15 minutes each. One extra cook was the clear winner: losses fell from 39% to 12%, guests served rose from 39 to 56 on average, and the restaurant ended with more money ($328 vs $261) despite the extra wage. A fourth cook only trimmed losses to 7% and made less money; halving arrivals cut losses but served fewer people.
  • This is a provisional test balance, not a final design, and is marked as such in the project rules. A new automated test fails if a default game starts losing a quarter or more of its guests.

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