Thirty Days Without a Hitch

  • The game was played for 30 days in a row on several restaurants and difficulties to look for anything that goes wrong over time. The normal restaurant ran all 30 days cleanly.
  • Fixed: in an overwhelmed restaurant, guests still waiting when the day ran out used to stay inside into the next morning. Now they go home and count as lost, with the reason "the restaurant closed".
  • Fixed: closing up used to wait for chores nobody on the staff could do. With no busboy, for example, the day waited on the trash. Those chores now wait for the next day.
  • Fixed: the game kept every order it had ever taken, about 50 more each day. Finished orders are now cleared out each night.

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