Sturdier on Any Layout

  • The game was tested on 60 randomly generated restaurants, with the front door on any wall, inner walls and doors, furniture in odd places, and some kitchens missing pieces or blocked on purpose. Several ways staff could get stuck were fixed.
  • Guests now arrive, queue and leave along whichever wall the front door is in, not always the west one.
  • A podium with its host spot or greeting spot blocked by furniture now uses another free tile beside it. Without a podium, the host and the guest meet just inside the door, on different tiles.
  • Idle staff no longer crowd onto one tile. Two servers waiting by the pass used to fill it and block anyone who had to walk through.
  • A dishwasher whose rack spot or sink is blocked uses a usable one, or sets the clean plates down where the cooks can still take them.
  • Staff never start the day on a blocked tile.
  • The default restaurant plays about the same: over 40 games, about 64 guests served.
  • The screenshot shows a randomly generated restaurant with its door in the north wall and guests lining up outside it.

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