CHEF!
September 28, 2026 CHEF! Day 16
Iteration 176
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The Crew Says How the Day Went
- At the end of each day, up to three staff members say what went worst, at the top of the results. The hostess talks about the door and the line outside, a cook about waits for food, a server about waits to order or for the check, the busboy about the bathroom and the floor.
- The game now tracks how much each guest's mood rose or fell, and why: each kind of wait (for a table, to order, for food, for the check, the bathroom line) and each event (cold food, a messy bathroom, no clean silverware, and so on). A guest who leaves counts as everything they had to lose, so "we lost 2 guests at the door" and "guests waited 42 minutes for food" can be ranked against each other.
- A full report is built too: average waits per guest, the hour the most guests left, every problem worst first, and every mood cause, good and bad. In the full game it comes later, with an office computer, and nothing unlocks it yet; the second picture is from a development build that shows it.
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