Burning, Resting Racks and Cold Food

  • Food on the grill now stays there until the cook can take it to the next station. If every prep station is taken, it keeps cooking: after 6 seconds it smokes and is overcooked, and after 15 seconds it burns.
  • A burnt dish goes in the trash, and the next free cook makes it again. An overcooked dish still goes out, but it's worth less, and the guest notices.
  • Patties and chicken are now flipped halfway through grilling.
  • A new resting rack ($25) sits on a counter. A cook can move finished food onto it, freeing the grill while they wait. On Hard a rack won't hold beef and chicken together; on easier difficulties it will.
  • Dishes cool while they wait at the pass, and steam fades as they do. A dish left long enough loses up to 40% of its quality, and the guest's mood follows.
  • Easy never burns anything. Medium gives the cooks twice as long before food overcooks, burns or goes cold.
  • The Performance panel counts overcooked, burnt and cold dishes.
  • In the default restaurant nothing burns, but about two thirds of dishes cool a little at the pass. In a kitchen with only one prep station, a resting rack raises guests served from 54 to 61 per game.
  • The clip is staged: every prep station is taken, so the circled cook's burger smokes, then burns, and the cook starts it again. The screenshot shows a burger waiting on a resting rack while the grill is free.

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