Simultaneous Resolution

  • Replaced battlefield text labels with sword-and-shield, spear, bow, and horse insignias.
  • Added deterministic, frame-rate-independent turn resolution.
  • Added simultaneous formation movement with destination conflict handling.
  • Added melee clash animation, casualties, regrouping, and breakthrough movement.
  • Added basic enemy order selection so opposing formations advance and engage.
  • Verified the resolution phase returns cleanly to a frozen Order Phase.
  • Added automated positional tests for surviving clashes, attacker breakthrough, holding defenders, and mutual-attacker breakthrough.

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