GENERAL!
September 12, 2026 GENERAL! Day 1
Iteration 02
Simultaneous Resolution
- Replaced battlefield text labels with sword-and-shield, spear, bow, and horse insignias.
- Added deterministic, frame-rate-independent turn resolution.
- Added simultaneous formation movement with destination conflict handling.
- Added melee clash animation, casualties, regrouping, and breakthrough movement.
- Added basic enemy order selection so opposing formations advance and engage.
- Verified the resolution phase returns cleanly to a frozen Order Phase.
- Added automated positional tests for surviving clashes, attacker breakthrough, holding defenders, and mutual-attacker breakthrough.
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