GENERAL! devlog
Every shipped milestone from GENERAL!, written up as it lands.
- Galean Swordsmen March South, and Formations Face Where They're Going
- GENERAL!'s soldier walk, approved
- Galean walk: where the day ended
- Galean walk: a clean frame 1 and a steadier height
- The sword stops growing (v0.23.0)
- A real first step: heel strike and a dip (v0.22.0)
- Leg close-ups for every walk frame in review (v0.21.1)
- Measuring each leg, and a lower foot for frames 2 and 6 (v0.21.0)
- Send a finished frame back, and why frames 1, 3 and 6 looked off (v0.20.0)
- Walk prompts: keep the passing foot down (v0.19.1)
- Say why when rejecting; the prompt learns from it (v0.19.0)
- GENERAL!'s new icon and logo set
- GENERAL!'s logo, readable at small sizes
- The Galean walk, before and after today
- Walk poses corrected to how legs really move (v0.18.2)
- Height check for walk frames; frames 4, 7 and 8 sent back (v0.18.1)
- Galean walk (south): all eight frames correct
- Galean walk: frame 8 in; frames 4 and 6 sent back for redo (v0.17.7)
- Galean walk: frame 7 redone at full size
- Clear pass/fail conditions for judging walk frames (v0.17.3–v0.17.6)
- Galean walk: frames 2 and 5 fixed, frame 7 redo requested
- A leg-position guide for the second half of the walk (v0.17.0)
- Wrong-size sprites are caught and can be redone (v0.16.0)
- GENERAL!'s brand deck
- GENERAL!'s first logo
- GENERAL! key art and portrait sheet
- GENERAL!'s art, before and after
- Galean soldier walk cycle: 7 of 8 south-facing frames
- Painted Unit Portraits and the Ardis Rename
- Uniform Portrait Frame
- Battlefield Terrain Art: Grass, Buildings, Water, Forest, and Rock Tiles
- Ambient Accent-Object Scatter
- Legacy Vector Clutter Removed; Tile-Seam Root Causes Fixed
- Deliberate Grid Line; Procedural Road Removed
- Galean Swordsmen Sprite Art: Idle and North Walk
- Foundation
- Interactive Order Phase
- Simultaneous Resolution
- Archery and Readability
- Playtest Tools and Battle Completion
- Unit icon revision
- Reference-guided icon pass
- Cavalry emblem correction
- Integrated formation health
- Side-specific badge placement
- Armor and equipment pass
- Visible swordsmen equipment
- Directional Facing
- Equipment depth and spearheads
- Cavalry mount silhouettes
- Spearhead refinement
- Movement Audio
- Audio timing
- Order Usability
- Double-clickable build
- Quick Orders, Defensive Stances, and Charges
- Recorded Movement Audio and Deliberate Pacing
- Battle Impact Effects
- Ranged Positional Damage
- Non-interrupting Command Audio
- Moving Volley Targets
- Archer Melee Weakness
- Cavalry Audio Timing
- Enemy Marches and Spearwall Resistance
- Shieldwall Correction and Combat Vocals
- Bounded Command Voices
- True Overlapping Command Barks
- User Voice Pack
- User General Cue
- Contextual Right-click Barks
- Contextual User Voice Pack
- Spear Brace Metal
- Persistent Repositioning and Engagement
- User Reposition and Disengage Voices
- Unified Banner Direction
- Friendly Formation Crossing
- Formation March Cycles
- Full-route Reposition Classification
- Multi-border Engagement Formations
- Simultaneous Tile Vacancies
- AI Approach-tile Collision Guard
- Functional Battlefield Terrain
- Tactical Terrain
- Formation-Scale Shadows
- Formation Detail and Stance Readability
- Drawn Tactical Routes
- Combat Blood Readability
- Natural Cavalry Charge Audio
- Connected Water and Forest Formations
- Unified Status Icons
- Impassable Rock Outcrops
- Battlefield Commanders
- Vacated Enemy Squares
- Border-Anchored Casualties
- Persistent Combat Orders
- Procedural Dense Terrain
- Off-Field Command Vignette
- Pine Forests and Rock Piles
- Horde War Drum Cue
- Smooth Engagement Formation
- Living Engagement Lines and Varied Blood
- Ranged Casualty Debris
- Organic Forests and Mounded Rocks
- Treeline Command Bark
- Heavy Battle-Line Audio
- Canvas Fidelity Foundation
- Left Command Rail and Unit Dossiers
- Rainy Deployment and Expanded Rosters (Reconstructed)
- Storm-to-Sun Transition (Reconstructed)
- Elite Rear-Facing Silhouettes (Reconstructed)
- Compact Right-Click Command HUD (Reconstructed)
- Living Melee and Progressive Casualties (Reconstructed)
- Directional Volleys (Reconstructed)
- Routed Re-engagement (Reconstructed)
- Victory Presentation (Reconstructed)
- Expanded Unit Selection Voices