Recorded Movement Audio and Deliberate Pacing

  • Replaced synthesized placeholder movement sounds with CC0 recorded metal, leather, and horse-trot audio; provenance is documented in assets/audio/SOURCES.md.
  • Heavy and light formations now play staggered four-step variations instead of one repetitive impact.
  • Increased the normal resolution duration from 2.2 to 4 seconds.
  • Hid planned path arrows as soon as execution begins so they do not linger over moving formations.
  • Extended right-click advance-to-range behavior to every melee formation: unreachable enemy targets now produce an advance-toward-target order rather than a rejection.
  • Rebuilt the double-clickable bundle and passed order-controller, resolver, full-battle, and bundle syntax tests.

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