Quick Orders, Defensive Stances, and Charges

  • Fixed grid overflow so all 18 × 10 tiles and formations fit at default zoom, including ultrawide displays.
  • Added right-click default orders: empty tile means Move; enemy formation means the appropriate attack behavior.
  • Added two-tile-or-longer charge orders that traverse empty tiles before entering an enemy tile.
  • Added additive charge (+25%), flank (+25%), and rear (+50%) melee bonuses based on the final approach direction.
  • Added 25% normal and 50% raised-shield missile resistance for swordsmen.
  • Added 25% normal and 50% braced-spear charge resistance for spearmen.
  • Unordered and Holding swordsmen/spearmen automatically adopt defensive stances; other orders lower the defense.
  • Raised shields now sit visibly higher, and the selection panel reports the active defensive stance.
  • Enemy AI recognizes unobstructed charge lanes.
  • Added passing tests for quick orders, charge detection, additive rear/flank bonuses, missile resistance, and anti-charge bracing.

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