GENERAL!
September 12, 2026 GENERAL! Day 1
Iteration 08
Quick Orders, Defensive Stances, and Charges
- Fixed grid overflow so all 18 × 10 tiles and formations fit at default zoom, including ultrawide displays.
- Added right-click default orders: empty tile means Move; enemy formation means the appropriate attack behavior.
- Added two-tile-or-longer charge orders that traverse empty tiles before entering an enemy tile.
- Added additive charge (+25%), flank (+25%), and rear (+50%) melee bonuses based on the final approach direction.
- Added 25% normal and 50% raised-shield missile resistance for swordsmen.
- Added 25% normal and 50% braced-spear charge resistance for spearmen.
- Unordered and Holding swordsmen/spearmen automatically adopt defensive stances; other orders lower the defense.
- Raised shields now sit visibly higher, and the selection panel reports the active defensive stance.
- Enemy AI recognizes unobstructed charge lanes.
- Added passing tests for quick orders, charge detection, additive rear/flank bonuses, missile resistance, and anti-charge bracing.
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