Send a finished frame back, and why frames 1, 3 and 6 looked off (v0.20.0)

  • The animation player has a "Redo this frame…" button. It asks why, and the answer is written into the new request's prompt. The old frame stays in the animation until a replacement is accepted.
  • The walk looked jerky on one side. Measuring each boot on its own showed why: in frame 6 the soldier's legs are drawn about 4% too long, so his head rises and his standing foot dips, then both snap back in frame 7. A copy of frame 6 shrunk to 96% lines up with its neighbours and is waiting for review.
  • Frames 1 to 3 looked clunkier than 5 to 7. Set beside the mirrored second half, the difference is the swinging leg: in frames 1 and 3 it hangs straight with the knee level, so the walk reads as a shuffle; in 5 and 7 the knee bends and lifts. Frames 1 and 3 are being redrawn, guided by the mirrored legs of 5 and 7.

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