Sprite Manager devlog
Every shipped milestone from Sprite Manager, written up as it lands.
Open the live Sprite Manager feed
- ZEKE!'s traps, work lamp, town lots, broken windows and torn outfits
- CHEF!'s pawn wardrobe: hair, hats, outfits and accessories
- RISEN!'s people, camp, gear, land tiles, traps and badges
- CHEF!'s kitchen and dining pieces: dish rack, mise rail, dishwasher and more
- A thin dark outline on every PawnScape object (v0.57.0)
- The griddle in four facings
- Starter dishes, uncropped
- Uploads that finish when they look finished, and floor tiles without a frame (v0.55.0)
- The camp stove, four ways round, right first time
- A flat griddle, picnic tables with depth, and a notebook of what works
- The awning, and a griddle that heats up in place
- The food truck itself
- Don bowls and to-go for the food truck
- Hot dogs and burgers for the food truck
- A tray for the clean silverware
- Two thoughts you couldn't see
- An office computer for the end-of-day report
- Thought bubbles: what the kitchen is thinking
- A fridge you open from the top, filled four ways, and a kitchen that talks
- The grill's side views, and what seven rounds were actually about
- The grill gets the same picture treatment, before a single image is generated
- The fridge that took six rounds, and what finally moved it
- Be careful what you ask for: 168 sprites in the queue
- Stop asking, start drawing (v0.33.0–v0.33.1)
- CHEF! Batch 1 delivered
- Two style sets: PawnScape and DreamScape
- The Art Director reviews the art first
- The counter is approved, and CHEF!'s first batch is under way
- CHEF!'s first counter (Batch 1 begins)
- Galean walk: where the day ended
- Galean walk: a clean frame 1 and a steadier height
- The sword stops growing (v0.23.0)
- A real first step: heel strike and a dip (v0.22.0)
- Leg close-ups for every walk frame in review (v0.21.1)
- Measuring each leg, and a lower foot for frames 2 and 6 (v0.21.0)
- Send a finished frame back, and why frames 1, 3 and 6 looked off (v0.20.0)
- Walk prompts: keep the passing foot down (v0.19.1)
- Say why when rejecting; the prompt learns from it (v0.19.0)
- The Galean walk, before and after today
- Walk poses corrected to how legs really move (v0.18.2)
- Height check for walk frames; frames 4, 7 and 8 sent back (v0.18.1)
- Galean walk (south): all eight frames correct
- Galean walk: frame 8 in; frames 4 and 6 sent back for redo (v0.17.7)
- Galean walk: frame 7 redone at full size
- Clear pass/fail conditions for judging walk frames (v0.17.3–v0.17.6)
- Galean walk: frames 2 and 5 fixed, frame 7 redo requested
- A leg-position guide for the second half of the walk (v0.17.0)
- Wrong-size sprites are caught and can be redone (v0.16.0)
- Galean soldier walk cycle: 7 of 8 south-facing frames