Sprite Manager
September 16, 2026 Sprite Manager Day 2
Iteration 19
Height check for walk frames; frames 4, 7 and 8 sent back (v0.18.1)
- The awkward moment between frames 7 and 8 turned out to be the soldier's height: he sank lower in frames 7 and 8, then popped back up at frame 1, and frame 4 sat too high.
- Each option in review now shows its head height against the rest of the walk, the prompt names the target height, and the leg guide is moved to match it.
- Frames 4, 7 and 8 were requested again. Earlier rejected images that match those poses (whatever frame they were first made for) were added as options, including the old frame 4, which turned out to be a good frame 8.
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