Persistent Repositioning and Engagement

  • Sideways moves relative to current facing say “Reposition!” instead of “Advance!”
  • Empty destinations beyond current movement create persistent routes, move one allowance per turn, and automatically remain ordered next turn.
  • Persistent routes cancel when blocked or when the formation enters combat.
  • Surviving melee opponents finish in two adjacent tiles and become visibly interlocked in an Engaged state.
  • Engaged enemies continue fighting; ordering movement away becomes Disengage.
  • Disengaging grants the opponent a free strike at 12.5% of normal melee strength, with swordsmen applying their innate 25% mitigation.
  • Added local overlapping Reposition and Disengage bark assets plus deterministic controller/resolver coverage.

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