GENERAL!
September 12, 2026 GENERAL! Day 1
Iteration 10
Battle Impact Effects
- Added a recorded group bow release during animated arrow volleys.
- Added four staggered, varied iron clash recordings during melee resolution.
- Added brief dark-red hit particles during clashes and restrained persistent blood marks based on casualties.
- Kept blood beneath formations and capped persistent marks to preserve battlefield readability.
- Documented audio authors, source pages, and licenses in
assets/audio/SOURCES.md. - Added a deterministic
?demo=battlefx state for visual regression screenshots. - Rebuilt the double-clickable bundle and passed order-controller, resolver, full-battle, and syntax tests.
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