Battle Impact Effects

  • Added a recorded group bow release during animated arrow volleys.
  • Added four staggered, varied iron clash recordings during melee resolution.
  • Added brief dark-red hit particles during clashes and restrained persistent blood marks based on casualties.
  • Kept blood beneath formations and capped persistent marks to preserve battlefield readability.
  • Documented audio authors, source pages, and licenses in assets/audio/SOURCES.md.
  • Added a deterministic ?demo=battlefx state for visual regression screenshots.
  • Rebuilt the double-clickable bundle and passed order-controller, resolver, full-battle, and syntax tests.

More from GENERAL! · See this in the live feed