Living Melee and Progressive Casualties (Reconstructed)

  • Engaged ranks physically surge at shared borders during order and resolution phases with persistent layered combat audio.
  • Casualties now disappear progressively, fall at impact, create randomized blood, and occasionally lose an arm or head.
  • Expanded combat audio to full battle-cry, pain, sword, shield, armor, and gore pools while removing the gong-like impact.

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