Simultaneous Tile Vacancies

  • Friendly-occupied tiles may now be selected as provisional movement destinations.
  • The move succeeds when the occupying formation successfully vacates during the same resolution.
  • Movement chains and direct swaps resolve simultaneously without clipping or false blocking.
  • If any formation cannot vacate, the blockage propagates backward through every dependent move.
  • Shared destination tiles remain forbidden.
  • Added controller and resolver regression coverage plus a deterministic two-unit vacancy-chain preview.

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