GENERAL!
September 12, 2026 GENERAL! Day 1
Iteration 07
Order Usability
- Replaced straight-line movement previews with deterministic tile-by-tile paths.
- Animated player movement along the displayed route rather than directly between endpoints.
- Added a complete, live-updating roster of player orders.
- Added specific rejection messages for invalid tiles, blocked routes, and duplicate destinations.
- Prevented two player formations from knowingly planning the same destination.
- Added mute and volume controls for barks and movement effects.
- Added a deterministic
?demo=orders presentation state for visual regression screenshots. - Verified selection, route assignment, path rendering, and order-roster updates in the running browser.
- Added passing automated tests for path construction and destination conflict rejection.
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