Order Usability

  • Replaced straight-line movement previews with deterministic tile-by-tile paths.
  • Animated player movement along the displayed route rather than directly between endpoints.
  • Added a complete, live-updating roster of player orders.
  • Added specific rejection messages for invalid tiles, blocked routes, and duplicate destinations.
  • Prevented two player formations from knowingly planning the same destination.
  • Added mute and volume controls for barks and movement effects.
  • Added a deterministic ?demo=orders presentation state for visual regression screenshots.
  • Verified selection, route assignment, path rendering, and order-roster updates in the running browser.
  • Added passing automated tests for path construction and destination conflict rejection.

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