Functional Battlefield Terrain

  • Added two tree groves, two rock outcrops, and a four-tile pond to the meeting-engagement battlefield.
  • Terrain is functional rather than decorative: formations cannot occupy or path through those tiles.
  • Player reachable-tile previews, persistent pathfinding, melee approaches, and AI destination selection all respect terrain blockers.
  • Kept broad central and flanking lanes open so the introductory battle remains maneuverable.

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