Controls That Work Like the Studio's Other Games

  • The controls now behave the way they do in the studio's other games. The war-room look is unchanged; what changed is what the buttons and keys do.
  • The sound button remembers your choice between visits, and the M key turns sound on and off. Screen readers now hear the button correctly: it used to report "pressed" when the sound was off.
  • Restart battle asks first, in the game's own dialog, once a battle is under way: Cancel or Restart battle, and Esc cancels. Once a battle has ended it restarts straight away, since there's nothing left to lose. (dialog)
  • Losing now has its own screen with a Restart battle button, like winning and the draw do. Before, a defeat only changed the phase label and the banner on the field. (defeat)
  • A Debug button, the backquote key or ?debug labels every tile from A1 to R10, so a problem on the field can be pointed to by name. It's off until you turn it on.
  • The game opens with the studio intro, and Esc closes the topmost panel, whether that's the briefing or an end screen.

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