RISEN!
September 18, 2026 RISEN! Day 1
Iteration 1
Pilot 1: one playable run of camps
- The first playable RISEN! prototype, built to answer one question: is deciding when to leave a camp, and what to carry, fun? Placeholder shapes only, for now.
- Camp: you start alone at a campfire in the middle of a hex map. Each morning you give every person a task: scout the next ring, scavenge a tile, build a wall, sew a sack, guard or rest. The day, the evening meal and the night then play out, and the camp shows what the risen will bring tonight against your defense. A stranger asks to join on day 3.
- Packing: breaking camp opens a packing screen. There are 2 slots per person, plus 4 with a sack, and each slot holds 3 of one thing. Walls and everything unpacked stay behind.
- The road and the win: the road takes 1–2 days, with one risen encounter (drop a load and run, or fight). Each camp starts harder than the last. Reaching camp 4 wins; losing everyone ends the run.
- Run log: after each run the page offers a downloadable log: days per camp, why each camp was left, seconds spent packing, what was left behind, and wounds and deaths. That's how the first play tests are measured.
- Version v0.0.1, shown in the header. A debug overlay labels every hex (camp = D4).
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