RISEN! devlog
Every shipped milestone from RISEN!, written up as it lands.
- The public demo is just the game
- A camp from first fire to moving on, in 26 seconds
- Space pauses the night
- The main button last, a sound icon, and the studio's shared intro
- The same keys and the same "are you sure?" as the studio's other games
- A playable web demo, marked as in development
- RISEN!'s people, camp, gear, land tiles, traps and badges
- Recorded music for the day, the night and the horde
- The risen in torn clothes
- Hands, blows and blood in the night fight
- The night moves to the camp's own ground, and the risen look like people
- The studio intro, and music
- Land you can aim for, and a right-click menu for every tile
- The night is fought in real time, and weapons turn up while scavenging
- Hoods up
- The real art arrives
- A bigger head in the browser tab
- Traps on the approaches
- The map answers the pointer
- The survivor you start with is dealt to you
- The survivors all have names
- The run tells its own story
- A title screen
- Two style sets: PawnScape and DreamScape
- RISEN! is in development
- The map goes square
- A desperate trip for food
- The senior dev is six days old
- Choose what to drop when the risen block the road
- When the leader falls, the next takes over
- Founding a settlement opens the endgame
- Tools you have to carry
- Hunger turns into sickness
- Runs save themselves
- The horse and cart
- Every stranger is someone
- Finds on the road
- Choose where to go
- Hordes you can see coming
- The wheelbarrow: more to carry, slower roads
- Clearer choices each morning
- The goal is a settlement, and strangers can join
- Coded placeholder art: people, the risen, the camp and the land
- Pilot 1: one playable run of camps