The map goes square

  • The area map is now a square grid instead of hexes, so RISEN! shares one grid with its sister games. Scouting still reveals the land one ring at a time, but a ring is now a square band around the camp: 8 tiles, then 16, then 24.
  • A horde can cut corners now: it walks diagonally toward the camp, still one ring a night.
  • Everything is drawn at the shared tile size, so people, the risen and the map are sharper.
  • More land close to camp makes runs a little kinder: in 500 test runs by the bot, founding a settlement rose from 26% to 34%. Version v0.0.18.

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