RISEN!
September 18, 2026 RISEN! Day 1
Iteration 2
Coded placeholder art: people, the risen, the camp and the land
- The map is now drawn in code, piece by piece, the way CHEF! started. Each tile type has its own small scene: trees in the forest, furrows in the fields, a whole hut and a ruined one in the hamlet, reeds in the marsh, scrub on the heath. Badges on every tile show what's still there to scavenge.
- The camp is a real place now: a campfire in a warm pool of light, a palisade of stakes that grows with each wall, and the people standing at the fire. Anyone sent scavenging is shown on their tile.
- After each night, the map shows it: the land sinks into a cold blue-grey, the risen ring the palisade, and any that broke in stand inside it.
- Every piece is a named placeholder in the game's asset list, ready for real art to replace it without touching the game. The people, the risen, the stakes and the resources are drawn by helpers shared with ZEKE!, so the two games look like one franchise. Version v0.0.2.
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