Every stranger is someone

  • Each stranger now brings one trait, shown when they appear and beside their name afterwards. Most are skills: a forager, woodsman or tinker brings back an extra food, wood or scrap from every trip; a fighter guards harder; a scout is never hurt while scouting. Some are quirks: a slow one carries less, and a big eater takes a second helping whenever there's any left.
  • Deciding who to take in now weighs what they bring against what they cost. Version v0.0.9.

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