The run tells its own story

  • When a run ends, the game now tells you in words how it went before it shows you the tables: how long you lasted and across how many camps, which camp held longest and which you barely warmed, how many nights the risen broke in, how many camps you left by choice and how many left you no choice, who you took in, who you turned away and who you buried.
  • Each night's report ends with a sentence about that night: whether they only circled the light, whether the stakes shook until morning, whether everyone went to bed hungry, whether someone moaned in their sleep. The same seed always gives the same night the same sentence, and the sentence never changes what happens — it reads the night that was already played.
  • Hovering a tile on the map now says what it is worth right now: what is left there, how far out it is, and whether the horde is standing on it. Unscouted land says only that it is unscouted.
  • Balance is untouched: across 500 test runs the bot still founds a settlement in 34% of them. Version v0.0.22.

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