Sprite Manager built (v0.12.0)

  • A local tool for producing consistent game art: base "paper doll" characters, outfits built on them, and animation frames, all generated from the same reference so nothing drifts.
  • A review gallery with an animation workbench: pick a base, sequence and direction, play the accepted frames, and request the next one with its prompt ready to copy.
  • Each candidate gets Accept and Reject buttons; transparent backgrounds are made automatically.
  • Rejected images are archived, not deleted, and every action is recorded in an audit log.
  • An 8-pose walk-cycle spec gives the image model and the reviewer concrete per-leg checks.

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