Sprite Manager
September 15, 2026 Sprite Manager Day 1
Iteration 1
Sprite Manager built (v0.12.0)
- A local tool for producing consistent game art: base "paper doll" characters, outfits built on them, and animation frames, all generated from the same reference so nothing drifts.
- A review gallery with an animation workbench: pick a base, sequence and direction, play the accepted frames, and request the next one with its prompt ready to copy.
- Each candidate gets Accept and Reject buttons; transparent backgrounds are made automatically.
- Rejected images are archived, not deleted, and every action is recorded in an audit log.
- An 8-pose walk-cycle spec gives the image model and the reviewer concrete per-leg checks.
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